Every once in a while the question
comes up: how detailed should I be with my set directions?
For me, the answer is easy. For
others it may not be and the difference lies with either experience
or preference. Some playwrights feel the use of detailed stage
directions is necessary; it is as much a part of the script as the
dialogue because it distinctly sets (pun intended) the visual aspect.
In most cases a play needs a set. I say “in most cases” because
there are those where the playwright is happy to let the actors have
command of the bareness, the sheer volume of unimpeded air, the
nakedness of the stage space itself. Some plays benefit from this
deliberate nondescription, this lack of specificity.
Because it is specificity.
Every object on the stage is a tool that helps define the time and
place of the piece. Because every object on the stage is either a
character's personal property or situational indicator, they should
tell us something about the characters, the time, the place, the
political situation, the geography. Sets tell us about the vision of
the playwright, director, designers; are they realistic or
exaggerated? A drawing room with 9-foot bookcases diminishes the
actors while accenting the vast array of available knowledge,
illuminating the difficulty of attaining the knowledge (those books
placed on the upper shelves), and and [promoting] the economic
advantages of the person(s) who can afford such luxury.
Or is the set nearly bare, such as
the typical set for Samuel Beckett's Waiting For Godot? A
road, a tree. (And the road itself can be implied as opposed to
created.)
Is it a living room (if so, what
culture/era/economic status?) where certain furniture is utilized?
My preference is that nothing should
be onstage that is not critical or actually used. I lean towards
minimalism for several reasons. In the first place, it's less
clutter. Fewer distractions from the action. Theatre audiences don't
need to be shown everything. They can imply. I like my actors to have
as much attention and command as possible.
Second, it's expensive. I don't know
about you, but I've lost beaucoup dinero on productions. It's bad
enough to afford a venue, actor and tech salaries, and gosh knows
what else, without forking out for a genuine 1930s Appalachin-style
wood stove. Maybe the Public or the Mark Taper can shrug this off,
but Bad Dog! Productions (“Who??”) certainly can't. On the other
hand I was in a production of Mamet's American Buffalo on a
set that was jam-crammed with tables of junk shop
whatever-you-name-it. Most of the set was “found” or donated. The
purpose (in addition to realism) was revealed when the director
instructed me to, at the end of the play when Teach realizes that
Bobby has been full of shit this whole time and that all his
machinations and preparations were for naught, to “Trash the place.
Destroy it.” Aside from one obscenely hammed-up death scene in Book
of Days, I've never had so much fun on stage in my life.
In third place, it can be indulgent.
Listing in detail how everything should be placed, how it should
look, in order to transmit a world in exact detail because the play
will not work to its fullest perspective otherwise is overkill.
Theatre is not an exact science. Theatre is the realm of imagination.
In movies everything is done for you. Hence “Lazy brain.” In
theatre we leave room for our minds to fill in, amplify, translate
what is happening. Theatre is where the audience is to be trusted,
not led by the nose. For me, overcontrol of the production by the
playwright squeezes the life out of it. By leaving as much to the
discretion of the designers and director, I thrill to the idea that
every production will be different, that every set will be unique.
That every time my work is produced/translated, it will be fresh and
new.
I suppose the best and most simple
answer I can come up with to the question is: what do you absolutely
need to make this play function? And what should you include that is absolutely essential?
As my colleague Arthur M. Jolly wrote: “For A Gulag Mouse, I have a detailed set
description. That's partly technical (it really matters whose bunk is
closest to the stove - that there is a stove - you can't have a fight
about that without it!) and partly as the feel of the bunkhouse in this Siberian prison is important; it's part of the story. For my
latest [play], I literally have a single word to say what room we are
in, and I'll let the designers handle it. I let the play dictate.”
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